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Armour in BI2

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Armour in BI2

Post by paulbgau on Fri Nov 24, 2017 3:50 am

I have noticed that there is no direct consideration for Armour in BI2.

In this period there is
- no armour
- medium/heavy armour
- full plate


I cant see that adjusting VB to reflect the armour gives the right result.

In some cases the armour has little benefit, depending on the weapon etc.
e.g.
base VBU=4 +2 adjustment for armour =6
fired at by artillery - still need to cause 6 losses but should be 4 as armour doesn't help.

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Re: Armour in BI2

Post by jeztodd on Fri Nov 24, 2017 8:19 pm

Hi sorry not quite sure on your question? With Basic Impetus you dont need to make any extra changes for armour as this is built into the VBU - this is a combined value including morale and offensive and defensive value.

I think highest VBU available is 8 for renaissance gendarmes.

Cheers Jez
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Re: Armour in BI2

Post by paulbgau on Mon Nov 27, 2017 5:24 am

jeztodd wrote:Hi sorry not quite sure on your question? With Basic Impetus you dont need to make any extra changes for armour as this is built into the VBU - this is a combined value including morale and offensive and defensive value.

I think highest VBU available is 8 for renaissance gendarmes.

Cheers Jez

I don't think VBU is the right model. Baroque has armour (Cuirass) which reduces the potential impact of shooting (reduces dice). Was hoping that a revised Impetus would model armour in a similar way - perhaps having 2 types (heavy and other).


Paul

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Re: Armour in BI2

Post by dadiepiombo on Tue Nov 28, 2017 1:45 pm

in BI2 this is modelled with the difference between CP1 and CP2, where the first is the more "armoured" heavy cavalry. If you shoot at a CP1 you have a modifier.
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