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Romans vs Sassanids 8 player game
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Romans vs Sassanids 8 player game
Impetus in 15mm scale with 8 players. Worked well.
![Romans vs Sassanids 8 player game -2016010](https://i.servimg.com/u/f35/19/41/76/28/-2016010.jpg)
AAR and lots more photos can be found here: https://onesidedminiaturewargamingdiscourse.blogspot.com.au/2016/07/big-impetus.html
![Romans vs Sassanids 8 player game -2016010](https://i.servimg.com/u/f35/19/41/76/28/-2016010.jpg)
AAR and lots more photos can be found here: https://onesidedminiaturewargamingdiscourse.blogspot.com.au/2016/07/big-impetus.html
Last edited by Sun of York on Sat Jul 09, 2016 8:14 am; edited 1 time in total (Reason for editing : Post was made before being completed)
Re: Romans vs Sassanids 8 player game
Impressive - right mixture of veteran figures and newer models ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
But, but where are the baggage camps?
How did you handle the multiplayer aspect?
![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif)
But, but where are the baggage camps?
How did you handle the multiplayer aspect?
Re: Romans vs Sassanids 8 player game
Thanks.
The game designer decided not to have baggage.
Each player had a command. Worked out well, but in a previous game I found getting players to focus was a bit of a challenge as when their command wasn't engaged they would wander off for a chat, drink (where we play has a fully stocked bar) or smoke. But this game seemed to move quickly enough that everyone hung around the table. A few commands were able to move simultaneously without effecting course of play and that helped, plus some commands didn't do much (the Visigoths for example and my Sassanid command).
The game designer decided not to have baggage.
Each player had a command. Worked out well, but in a previous game I found getting players to focus was a bit of a challenge as when their command wasn't engaged they would wander off for a chat, drink (where we play has a fully stocked bar) or smoke. But this game seemed to move quickly enough that everyone hung around the table. A few commands were able to move simultaneously without effecting course of play and that helped, plus some commands didn't do much (the Visigoths for example and my Sassanid command).
![-](https://2img.net/i/empty.gif)
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