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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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EI3 WotR Campaign Question

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Post by Guest Wed Jul 01, 2015 7:51 am

We started the Wars of the Roses campaign from EI3 last night. It promises to be an interesting campaign as the King's army got mired in mud and Lord Smith was open to assault at an early stage by the One True King (guess which side I am playing). The end of battle sequence brought up a couple of questions though.

The situation:
At the end of the battle, some of the winner's troops had routed (in this case greater than 30 points) and a little over half the loser's army had routed. At this point it is clear that the winner retains all on-table troops, but it is not clear from the wording of the campaign what happens to the remaining troops on both sides. The campaign rules refer to 'retreating or fleeing' but not to 'routed'

1. Does 'retreating or fleeing' equate to Routed in the Impetus rules?
2. If the troops that have routed are worth fewer than 30 points, are they permanently lost?
3. Do the loser's troops that are still on the table at the end of the game when the army breaks count as 'retreating or fleeing', or are they permanently lost?

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Post by Guest Sat Jul 04, 2015 11:20 am

No one have any thoughts on this? I'm tempted to say that all routed units are lost permanently but all troops on table are retained, as are troops that are forced or moved off-table without routing. Does that sound about right? Or should the entire defender's army be lost? This last might fit better with the tone of the campaign victory conditions.

What about those of you that played the campaign? How did you manage this side of things?

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Post by yorkie Sat Jul 04, 2015 11:59 am

I dont have to book handy, but we played the campaign a while ago now, and im sure that units that have been reduced to 0 VBU are lost permanently, commands that have broken, and routed are not lost permanently, (i assume they are collected and reformed after the battle). Ill have a check of the book later once I have dug it out.
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Post by Guest Sat Jul 04, 2015 4:47 pm

Thanks, Steve. Sounds about right, and I appreciate you taking time to check later.

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Post by yorkie Sun Jul 05, 2015 7:50 am

Hi again,

Having checked it says that ANY troops that flee/routed and are over 30 points reform as a new army 2 areas away.

Commands that are less than 30 points are lost.

The way we played it (or interpreted it) was that the winner of the battle, got all his troops back, as he "gained" the field, less any units that were reduced to 0 VBU of course.

The defeated army (or what was left of it) reformed 2 areas away. creating a new army.

Having read through it this morning though, it does say ANY troops that have fled, so for example if my Yorkist army had 3 commands and one of the commands routed, but I still managed to win the battle, would my routed command just return to the army after the battle or move 2 areas away and form a new army?

Interesting question, hopefully Lorenzo can answer it!

Steve
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Post by Guest Sun Jul 05, 2015 9:58 am

Thanks for checking, Steve.

I would really like Lorenzo's view on this too.

Cheers,
Ruarigh

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Post by Guest Wed Jul 08, 2015 5:46 pm

In the absence of guidance from Lorenzo, we've agreed to go with 'all units reduced to VBU 0 are permanently lost and all others are retained'. This means that routed commands will rally two areas away from the battlefield less the casualties that caused the rout. Hopefully this should work well enough for our purposes.

Now to write up the first battle and the opening campaign moves.

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Post by yorkie Wed Jul 08, 2015 8:33 pm

That sounds workable.

However, as in my example above, if your army had 3 commands and one of those commands routed, but you still won the battle, would that routed command (what was left of it) form a new army? Also would it then be classed the same as lord smiths command, ie treasonous?

It would certainly make things interesting.

Steve
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Post by Guest Wed Jul 08, 2015 9:14 pm

Just my opinion: if the army won the battle, but a command routed, that new command would form a new force pool with a general of the same grade as the force commander. So, a poor commander whose command routs remains a poor commander but is now a general unless his command is moved to recombine with the original army. I think that one treasonous general is enough in the campaign, although it would certainly be interesting if all new commanders became treasonous. In the very few cases where troops retreat from the battle and form a new army, perhaps the players should have the choice of buying treasonous generals if they wish.

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Post by dadiepiombo Fri Jul 10, 2015 6:09 pm

sorry noticed the post just now, going to read it and check what I have written in the book and let you know
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Post by dadiepiombo Fri Jul 10, 2015 6:19 pm

ok, basically ther are 3 armies operating in the field.
Armies operates as points during the strategic phase and are converted into "real" armies before the battles.

Routed units are lost (but recruiment of new troops os alway possible).
Any army must have at least 30pts army points be considered an army.
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Post by Guest Fri Jul 10, 2015 6:49 pm

Thank you, Lorenzo. That makes sense and is largely the conclusion I had come to. It was the use of the terms fleeing and retreating that confused me in the rules.

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