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BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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Basic Impetus 2 Comp, January 2018?

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I've brought the confirmed details for the Basic Impetus competition to the …

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Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

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Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

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Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Romans vs Sassanids 8 player game

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Romans vs Sassanids 8 player game

Post by Sun of York on Sat Jul 09, 2016 8:12 am

Impetus in 15mm scale with 8 players.  Worked well.



AAR and lots more photos can be found here: https://onesidedminiaturewargamingdiscourse.blogspot.com.au/2016/07/big-impetus.html


Last edited by Sun of York on Sat Jul 09, 2016 8:14 am; edited 1 time in total (Reason for editing : Post was made before being completed)
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Sun of York
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Re: Romans vs Sassanids 8 player game

Post by Zippee on Sat Jul 09, 2016 8:34 am

Impressive - right mixture of veteran figures and newer models Smile

But, but where are the baggage camps?


How did you handle the multiplayer aspect?
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Zippee
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Re: Romans vs Sassanids 8 player game

Post by Sun of York on Sat Jul 09, 2016 10:52 am

Thanks.

The game designer decided not to have baggage.

Each player had a command. Worked out well, but in a previous game I found getting players to focus was a bit of a challenge as when their command wasn't engaged they would wander off for a chat, drink (where we play has a fully stocked bar) or smoke. But this game seemed to move quickly enough that everyone hung around the table. A few commands were able to move simultaneously without effecting course of play and that helped, plus some commands didn't do much (the Visigoths for example and my Sassanid command).
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Re: Romans vs Sassanids 8 player game

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