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» A few questions on large units, pilums and multiple melees
Rule changes from Baroque for Impetus? EmptyTue May 21, 2019 2:06 pm by Gaius Cassius

» Interpenetration and Displacement
Rule changes from Baroque for Impetus? EmptyFri May 17, 2019 6:19 pm by RogerC

» Measurement Question In Basic Impetus 2.0
Rule changes from Baroque for Impetus? EmptyFri May 17, 2019 5:46 pm by Zombiefy

» Base Depth: 40mm vs 60mm for FP and FL?
Rule changes from Baroque for Impetus? EmptyThu May 16, 2019 2:31 pm by Gaius Cassius

» Battle of Harzhorn Salute 2019
Rule changes from Baroque for Impetus? EmptySun May 12, 2019 5:24 pm by Marcus Aurelius MD

» The Illiad = The Wrath of Achilles
Rule changes from Baroque for Impetus? EmptyThu May 09, 2019 8:04 pm by ejc

» Charges/ counter chares
Rule changes from Baroque for Impetus? EmptyWed May 08, 2019 2:32 pm by dadiepiombo

» Can a general move with a unit after attaching same turn
Rule changes from Baroque for Impetus? EmptyWed May 08, 2019 2:23 pm by dadiepiombo

» Byzantine 28mm
Rule changes from Baroque for Impetus? EmptyMon May 06, 2019 5:38 pm by stecal

Battle of Harzhorn Salute 2019

Thu Mar 21, 2019 1:13 pm by ejc

Our group is putting on the above at the EXcell Centre London being the SAlute …

Comments: 14

The Illiad = The Wrath of Achilles

Thu May 09, 2019 12:41 pm by ejc

We will be putting this game on at one of the Autumn shorws probably Colours or …

Comments: 1

The Battle of Apamea at Hotlead

Sun Mar 17, 2019 12:50 am by Gaius Cassius

Hotlead is Canada's leading Miniature Wargames Convention. It is held in 2019 …

Comments: 2

BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

Comments: 9

Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

I've brought the confirmed details for the Basic Impetus competition to the …

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Rule changes from Baroque for Impetus?

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Rule changes from Baroque for Impetus? Empty Rule changes from Baroque for Impetus?

Post by Nick B on Wed Jun 29, 2016 9:27 am

I've just ordered Baroque to play with a friend but wondered if (for friendly games) the rule changes would lift and drop easily into Impetus without significant unexpected impacts?

I appreciate that many of the changes have already been mentioned as to be incorporated in I2 but wondered if they would need additional tweeking?

Cheers

Nick

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Rule changes from Baroque for Impetus? Empty Re: Rule changes from Baroque for Impetus?

Post by Zippee on Wed Jun 29, 2016 5:42 pm

The significant one to lift and drop in is Reactions instead of ZOCs and Opportunity status. Pretty easy to drag and play IMO.

Not so sure about the Victory conditions and the use of withdraw - they would lift easy enough, just not sure they are appropriate.

The change to a standard move distance would take a bit of work but not impossible.

To make the changes work seamlessly you'd need to tweak things but nothing you can't work out in a friendly environment.
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Rule changes from Baroque for Impetus? Empty Re: Rule changes from Baroque for Impetus?

Post by stecal on Wed Jun 29, 2016 6:07 pm

really nothing wrong with Impetus as it currently stands except the ton of errata & rule changes from 1.7 not integrated into the rules text.  I am hoping Lorenzo doesn't start changing everything "just because" No particular reason to change the move distances.

I am for plugging in the Baroque reaction mechanism with some limits, i.e;  it needs a ZOC distance.

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Post by Zippee on Wed Jun 29, 2016 7:11 pm

The main reason to change the move distances and make them a function of base size is because that eradicates most (not all but most) of the disparities between 15mm and 28mm games.

Currently 15mm impetus and 28mm impetus play so differently that it is almost impossible to adjust rules for one without breaking rules for the other - it's to do with game size, table size and the distance units can evade, etc.

Armies are effective in one game and pants in the other. This isn't really a good thing and harms the game overall.

And the best thing about Reactions is that they eliminate all the geometric hoo-hah of having ZOCs, down with ZOC I say, burn him, burn him!

Actually ZOC effectively becomes 1 movement unit - if you can't reach you can't react. Shooting you'd limit to short range but those aren't ZOCs they are the limit of reaction, utterly different in implementation. Smile
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Post by dadiepiombo on Thu Jun 30, 2016 7:57 am

I was less convinced to change the moving system but in the experienxce I'm making in Basic Impetus 2 I see how it can work. And it works.
By September I will release BI2 and this will be a very good test.
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Post by stecal on Thu Jun 30, 2016 11:29 am

Its just that there were some small differences in movement that gave various armies flavor in otherwise generic troop types. the specific example I can think of is Cataphracts. Alan & Sarmatian Cats moved 10 mu while the fully horse armored Armored Armenian Cats only moved 8 mu. I suppose this can be handled by making the Armenian Cats slow.

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Rule changes from Baroque for Impetus? Empty Re: Rule changes from Baroque for Impetus?

Post by Gaius Cassius on Thu Jun 30, 2016 11:57 am

One the differences in creating a set of rules for a specific period like Baroque (Western warfare in the 17th century) and a set like Impetus which covers the world over 3000 years is that the later system does need more subtle mechanisms. The ability of the Swiss FP to move 6U fundamentally makes the army play different than most other heavy infantry armies. The high VBU and high VD of the Swiss makes them both very powerful and very brittle. I'd hate to see these kind of differences lost in Impetus 2.
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Rule changes from Baroque for Impetus? Empty Re: Rule changes from Baroque for Impetus?

Post by Zippee on Thu Jun 30, 2016 12:04 pm

That's what I would do.

I think we actually get more variance with Fast and Slow because it can be applied on top of the unit type.

So we can have Fast FL and ordinary FL to help break that horde up for instance.

And Swiss can be Fast - or maybe that ability will be attached to a special unit category like we have in Baroque with Hardened, Feared, etc

I certainly wouldn't want a blanket porting of everythingg Baroque into Impetus - two different eras as GC points out. But a lot of the mechanical devices are much improved.
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Post by dadiepiombo on Thu Jun 30, 2016 1:09 pm

in Basic Impetus 2 there are not Fast and Slow troops as BI has not Discipline.

However all foot, Elephants, Heavy Cavalry (type 1*), heavy chariots move 2H (where H is the Half front, like the BU)

CP2 (*), CM move 3H

CL move 4H

But when charge some troops can make extra movement.
So a CP1 move 2H when manouvre and 3H when charge (this can be added to the roll of dice, as usual)

In general Foot is faster and it works. Heavy Cavalry and warbands are faster when charge.

(*) BI2 has CP1 (cataphracts) and CP (ligher and faster CP). CP1 get a +1 in CT when shot at (more armoured)

So far this is BI. For Impetus 2 of course I need to twick and test.
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Post by Tarty on Fri Jul 01, 2016 8:00 am

Zippee wrote:The significant one to lift and drop in is Reactions instead of ZOCs and Opportunity status. Pretty easy to drag and play IMO.
yep that's the one I wouldn't mind trying out Cool ...would be interesting
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