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Timurids : How bulding an army ?

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Timurids : How bulding an army ? Empty Timurids : How bulding an army ?

Post by Silverpaint68 on Thu Mar 03, 2016 11:38 am

Hello

After playing Ottomans, i'll try a timurid army.

Can you give me advice for bulding this army ? (300 or 500 pts)

I like the idea having Elephants and Buffalo herds Smile
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Post by SteveI42 on Thu Mar 03, 2016 8:27 pm

I used to have a rather nice Timurid army. I dont have the list book to hand but at 300 points it had;
2 Elephants
2 Cf Herds
4 Fp Hostages
6 Cm 5/6 VDU with bow
I cant remember the number of generals but i tended to go for high values

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Post by starkadder on Fri Mar 04, 2016 4:49 am

I agree with Steve on his army list composition although it was never fielded in such a bizarre conformation as far as I can tell. Not all at one battle, that is.

I am building one with exactly the same design, only because it makes me laugh. A bit of everything slightly lunatic but with the chance of occasionally pulling off a victory. I am using a combination of Gripping Beast and Eureka figures.

The problem with historical Timurids is a simple one - cost. Well over half of the army was well disciplined armoured cavalry. 

Impetus' point structure makes it easy to create such a force (they are only Mongols with a twist, after all) It's just that, if you want to do that, you don't get much other than a scary cavalry arm. That's fine but I have Normans, Crusaders, Seljuqs, Mongols and Catalans for my cavalry fun. 

The Timurids are just not distinctive enough if you are focused purely on winning games. But, as they are a great looking army, you can throw in all the mad stuff and just enjoy the ride.

There is a great book: 

Epic of the Persian Kings
The art of Ferdowsi's Shahnameh

by Barbara Brend and Charles Melville 
IBTauris, Cambridge 2011.

It has a lot of high quality Timurid period artwork in it and gives some great detail on colours and equipment. It's not an Osprey baby-food book, by the way. It is a real resource. I can send a scan or two if you're interested.
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Post by starkadder on Fri Mar 04, 2016 9:17 am

Timurid (1360-1506AD)  Book 3 - Vol. 24 - No 17 - (p46)
Command StructurePoor 0       
Unit TypeNos.UnitExtensionMVBUIDVD VD-ST 
Command 1
Expert Commander (*)13030      Leadership Bonus +3
Veteran Timurids (CM)*3381141063A39Comp Bow C
Turkomen (CL)127271241B22Comp Bow B
Turkomen (CL)125251231B11Comp Bow B
FP Hostages428520C00 
CMD 1 Subtotal  204     12Break on 6
Command 2
Expert Commander (*)13030      Leadership Bonus +3
Timurids and Georgians (CM)*330901052B39Comp Bow B
Turkomen (CL)125251231B11Comp Bow B
CF Buffalo Herds2714825C00 
Elephants (El)12222855C11 
CMD 2 Subtotal  181     11Break on 6
X Pts10
1Destiny5
Total400
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Post by Silverpaint68 on Fri Mar 04, 2016 9:30 am

Thanks for all Smile

The Timurids are just not distinctive enough if you are focused purely on winning games.

No, I play for fun.

I see you don't use archers or infantry. Why ?

You give Command Structure "Poor", not "Average" ?

I can send a scan or two if you're interested.

I'm.
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Post by starkadder on Fri Mar 04, 2016 10:11 am

That's only one variant - the particularly lunatic one.

I have another with fewer CM cavalry, CL Turcomen and infantry archers. That's the one I will probably field as I already have most of them.

The Timurids did field large cavalry columns. It depends on whether you view a 400 pt army as a discrete force - a small self-contained army. Or if you regard it as part of a larger force - which allows for some of the distortions you often see on the table - it's just that particular part of the battlefield.

In terms of command structure, you can argue whichever you like. Horse armies by their nature are expansive - they need the manoeuvre room. I suspect Timurid command was strong at unit level but beyond that had the usual "high tactical" problems. They knew what to do and what to expect in the event of failure. Timur was a very hard examination marker. Their high aggression level would also come into play. At the end of it, either CS is valid in my opinion.
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Post by Gaius Cassius on Fri Mar 04, 2016 5:54 pm

I think the Timurid list is pretty decent. Great cavalry plus good T units and FL armed javelin infantry in support. Love the Gripping Beast figures.
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Post by Tarty on Sun Mar 06, 2016 10:03 pm

Crazy army Starkers and Silverpaint looking forward to seeing this on the table Laughing
Think it would make a great article for the Impetus magazine by the way...with pictures Wink
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Post by Greymouse on Tue Mar 08, 2016 6:27 pm

I am considering a Timurid Army for some time now. I always was looking for the more fearsome Mongols and Elephant composition but thos mad variants promise a lot of fun too - hmm... Cool

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