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» Warfare battle of Cunaxa
Is movement too easy now? EmptySat Mar 23, 2024 11:09 am by kenntak

» Ilipa 206BC Society of Ancients Battle Day
Is movement too easy now? EmptyTue Mar 19, 2024 4:16 pm by ejc

» Dice&Lead magazine
Is movement too easy now? EmptyTue Mar 19, 2024 8:36 am by dadiepiombo

» Errata updated
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» Mamluks in Ayyubids Egyptians
Is movement too easy now? EmptyFri Feb 09, 2024 11:43 am by Robert Gargan

» Army Scale in Creating Scenarios
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» Army Builder Issue
Is movement too easy now? EmptyTue Jan 09, 2024 9:59 am by jorneto

» Scottish Wars of Independence
Is movement too easy now? EmptyMon Jan 08, 2024 6:41 pm by archibald the grim

» Hoplites equipped with Hoplon
Is movement too easy now? EmptyMon Jan 08, 2024 3:57 pm by kenntak

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 1

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

Comments: 6

Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

Comments: 0

Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

Comments: 10

Society of Ancients Battle Day

Wed Mar 29, 2023 9:15 pm by ejc

Sorry for the short notice.
Our group is attending this event in Newbury on …

Comments: 3

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Is movement too easy now?

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Is movement too easy now? Empty Is movement too easy now?

Post by plessiez Thu Apr 04, 2019 11:51 pm

One thing I liked on Impetus was the risk vs reward of pushing for extra moves at the risk of disorder. Impetus being lost on a single hit this meant that disorder was extra risky. Overall it was hard to estimate exactly how many turns the enemy would take to contact you.

Now there are several changes which all make movement much easier:
Commanders can give their bonus to an entire group
They give a +2 to the discipline test if they are a reliable commander.
Many units have an extra charge speed on top of the previous bonus charge distance.

This means that a group with a reliable general will only fail it’s second movement on a 1, third movement on a two and so on. With charge speed they may not even need a third movement.

This makes moving extended distances less risky. It also makes the game more predictable. I can look at a group of CP2 with attached leader and assume they will probably be able to charge from 10H away (3+3+4). This is a huge distance compared to the older rules.

I don’t think the game is better for this change. While you get into combat quicker I think the game has lost a lot of flavour and become less risky and more predictable.

What do you think?

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Post by stecal Fri Apr 05, 2019 12:53 am

I say YES! CP are finally worth their high point coast and can actually get into a fight without losing their impetus to bowfire. Of course CP charging off 10 H away from the rest of their army will soon find them selves in trouble all alone, and they tend to be C class and impetuous, so about that group....

From the games I have played so far I find there is much more movement, yes. All good, but I am finding extra charge distances, pursuit and retreat much less predictible.

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Post by dadiepiombo Fri Apr 05, 2019 7:44 am

Group movement is easier now, but not for single Units.
Of course you need more "leadership".
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Post by Gaius Cassius Fri Apr 05, 2019 2:51 pm

I am in sympathy with plessiez on this. Certainly units move much quicker in Impetus 2 with the +2 bonus for generals when attached. Seems a bit overly generous to me. Add in reduced firing ranges and no more Opportunity Fire (to disrupt advancing troops) and it makes a big shift in the game. One thing Impetus 2 does is encourage, even further, the use of Groups over individual Units. In that sense, the new system is an improvement (and probably more "realistic.")

I faced a command of A class Roman Legions who managed to get across the table lickety split. They were on me in three turns. Barely had a chance to do anything against them before they charged.


We have decided is not to use the tactical/strategic cards which distort the game even further.
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Post by stecal Fri Apr 05, 2019 3:08 pm

The tactical/strategy cards seem like they can be over done. You can buy a ton of cards in a 500 pt game. I think rerolls in Impetus 1 used to cost 10 pts, now you can get that for 3 pts on a card. I think they are just too cheap.

Brave generals are way too cheap for +3 melee dice and they don't die as often as they should. The odds of rolling a 6 in CT just aren't that high - AND you can use a 3 pt card to reroll that!

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Post by dadiepiombo Mon Apr 15, 2019 9:18 am

re sroll cost was 5pts, but you have more limits now
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Post by plessiez Mon Apr 15, 2019 9:24 am

I don’t think you really answered my question Lorenzo. Movement is easier for both single units - faster. charge speed, very easy with an attached general, and with groups.

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Post by dadiepiombo Mon Apr 15, 2019 9:30 am

oh, yes, movement is faster. This allows to play a 500pts game (400pts is the standard) in a fast way.
Of course with lower break points, saving points for cards mean less troops, so more fragile Commands.
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