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BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

Comments: 9

Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

Comments: 28

Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

I've brought the confirmed details for the Basic Impetus competition to the …

Comments: 32

Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

Comments: 11

Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

Comments: 47

Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

Comments: 11

August 2018

Calendar Calendar

I am trying some rules amendments

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I am trying some rules amendments

Post by switze01 on Mon Jun 04, 2018 2:19 pm

Here they are ...
All long ranges doubled but other ranges the same.
Light artillery (c) move as per existing rules
Medium artillery .. can pivot up to 90 % but not fire
To move must limber which takes one turn then move at 1s
Heavy artillery … can pivot up to 45% but not fire
To move must limber and pass a discipline test which takes a move then move at 1s but
Must pass a discipline test each time.

This should counteract the range increase and make the artillery more realistically slow.
If massed units are disordered the its -2 dice not 1.
Fire as muskets with – for shooting as cuirasses as pistols
Units 5 strong with no firing reductions
Stakes for longbow take 2 turns to emplace one to remove and cancel enemy impetus


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Re: I am trying some rules amendments

Post by stecal on Fri Jul 06, 2018 10:01 pm

Looks good.  Doubling the artillery ranges is a must.  Muskets probably can fire too far - max range should be 3 instead of 4.  These aren't rifles!

Still concerned about a few other game problems - mainly VBU 7 & 8 units that are nearly impervious to gun fire, esp with cheap upgrades that allow rerolling sixes in CTs.


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