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» Battle of Harzhorn Salute 2019
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» Byzantine 28mm
I am trying some rules amendments EmptyMon May 06, 2019 5:38 pm by stecal

Battle of Harzhorn Salute 2019

Thu Mar 21, 2019 1:13 pm by ejc

Our group is putting on the above at the EXcell Centre London being the SAlute …

Comments: 14

The Illiad = The Wrath of Achilles

Thu May 09, 2019 12:41 pm by ejc

We will be putting this game on at one of the Autumn shorws probably Colours or …

Comments: 1

The Battle of Apamea at Hotlead

Sun Mar 17, 2019 12:50 am by Gaius Cassius

Hotlead is Canada's leading Miniature Wargames Convention. It is held in 2019 …

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BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

I've brought the confirmed details for the Basic Impetus competition to the …

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I am trying some rules amendments

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I am trying some rules amendments Empty I am trying some rules amendments

Post by switze01 on Mon Jun 04, 2018 2:19 pm

Here they are ...
ADDENDUM /BAROQUE
MODS TO RULES.
ARTILLERY
All long ranges doubled but other ranges the same.
MOVING
Light artillery (c) move as per existing rules
Medium artillery .. can pivot up to 90 % but not fire
To move must limber which takes one turn then move at 1s
Heavy artillery … can pivot up to 45% but not fire
To move must limber and pass a discipline test which takes a move then move at 1s but
Must pass a discipline test each time.

This should counteract the range increase and make the artillery more realistically slow.
MASSED UNITS
If massed units are disordered the its -2 dice not 1.
LONGBOW
Fire as muskets with – for shooting as cuirasses as pistols
Units 5 strong with no firing reductions
STAKES
Stakes for longbow take 2 turns to emplace one to remove and cancel enemy impetus

switze01
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I am trying some rules amendments Empty Re: I am trying some rules amendments

Post by stecal on Fri Jul 06, 2018 10:01 pm

Looks good.  Doubling the artillery ranges is a must.  Muskets probably can fire too far - max range should be 3 instead of 4.  These aren't rifles!

Still concerned about a few other game problems - mainly VBU 7 & 8 units that are nearly impervious to gun fire, esp with cheap upgrades that allow rerolling sixes in CTs.

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