Latest topics
» Marian Roman versus Pontic Basic Impetus Game
Tue Aug 14, 2018 2:38 am by Cyrus

» An Ancient Campaign using Sabin's Empire as a basis and Basic Impetus (augmented) to fight the battles
Mon Aug 13, 2018 12:15 pm by 1ngram

» Skirmishers
Sun Jul 29, 2018 2:00 am by stecal

» Baggage Dimensions
Sat Jul 28, 2018 11:49 pm by Farstrider

» Cavalry VBU - what does it signify?
Wed Jul 25, 2018 8:39 pm by stecal

» DANISH (1675-1698)
Tue Jul 24, 2018 6:05 am by Jim Webster

» New Kingdom Egyptians vs Sea People Basic Impetus Game
Thu Jul 19, 2018 12:11 am by Cyrus

» Shooting allowed ?
Wed Jul 18, 2018 4:14 pm by dadiepiombo

» New betas: Late 30YW Swedish and German Catholic
Wed Jul 18, 2018 4:12 pm by dadiepiombo

BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

Comments: 9

Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

Comments: 28

Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

I've brought the confirmed details for the Basic Impetus competition to the …

Comments: 32

Vapnartak York Feb 2018- format options?

Wed Oct 18, 2017 8:26 am by Cyrus The Adequate

Hi everyone

I was pondering the options for the York competition and wondered …

Comments: 11

Impetus Competition Derby Worlds 2017

Sun Jul 02, 2017 4:42 pm by Cyrus The Adequate

There will be a 28mm Impetus Competition at Derby World Wargames on 7th …

Comments: 47

Impetus at Derby?

Thu Apr 27, 2017 9:29 am by Cyrus The Adequate

Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

Comments: 11

August 2018
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  

Calendar Calendar


I am trying some rules amendments

Go down

I am trying some rules amendments

Post by switze01 on Mon Jun 04, 2018 2:19 pm

Here they are ...
ADDENDUM /BAROQUE
MODS TO RULES.
ARTILLERY
All long ranges doubled but other ranges the same.
MOVING
Light artillery (c) move as per existing rules
Medium artillery .. can pivot up to 90 % but not fire
To move must limber which takes one turn then move at 1s
Heavy artillery … can pivot up to 45% but not fire
To move must limber and pass a discipline test which takes a move then move at 1s but
Must pass a discipline test each time.

This should counteract the range increase and make the artillery more realistically slow.
MASSED UNITS
If massed units are disordered the its -2 dice not 1.
LONGBOW
Fire as muskets with – for shooting as cuirasses as pistols
Units 5 strong with no firing reductions
STAKES
Stakes for longbow take 2 turns to emplace one to remove and cancel enemy impetus

switze01
VBU 2
VBU 2

Posts : 2
Reputation : 0
Join date : 2018-06-01

View user profile

Back to top Go down

Re: I am trying some rules amendments

Post by stecal on Fri Jul 06, 2018 10:01 pm

Looks good.  Doubling the artillery ranges is a must.  Muskets probably can fire too far - max range should be 3 instead of 4.  These aren't rifles!

Still concerned about a few other game problems - mainly VBU 7 & 8 units that are nearly impervious to gun fire, esp with cheap upgrades that allow rerolling sixes in CTs.

stecal
VBU 3
VBU 3

Posts : 167
Reputation : 0
Join date : 2015-02-06
Location : Philadelphia, PA USA

View user profile

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum