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» A few questions on large units, pilums and multiple melees
Extra Combat Dice for better Quality Troops? EmptyTue May 21, 2019 2:06 pm by Gaius Cassius

» Interpenetration and Displacement
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» Measurement Question In Basic Impetus 2.0
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» Base Depth: 40mm vs 60mm for FP and FL?
Extra Combat Dice for better Quality Troops? EmptyThu May 16, 2019 2:31 pm by Gaius Cassius

» Battle of Harzhorn Salute 2019
Extra Combat Dice for better Quality Troops? EmptySun May 12, 2019 5:24 pm by Marcus Aurelius MD

» The Illiad = The Wrath of Achilles
Extra Combat Dice for better Quality Troops? EmptyThu May 09, 2019 8:04 pm by ejc

» Charges/ counter chares
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» Can a general move with a unit after attaching same turn
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» Byzantine 28mm
Extra Combat Dice for better Quality Troops? EmptyMon May 06, 2019 5:38 pm by stecal

Battle of Harzhorn Salute 2019

Thu Mar 21, 2019 1:13 pm by ejc

Our group is putting on the above at the EXcell Centre London being the SAlute …

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The Illiad = The Wrath of Achilles

Thu May 09, 2019 12:41 pm by ejc

We will be putting this game on at one of the Autumn shorws probably Colours or …

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The Battle of Apamea at Hotlead

Sun Mar 17, 2019 12:50 am by Gaius Cassius

Hotlead is Canada's leading Miniature Wargames Convention. It is held in 2019 …

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BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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Basic Impetus 2 Comp, January 2018?

Mon Oct 30, 2017 10:03 am by Aurelius

I've brought the confirmed details for the Basic Impetus competition to the …

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Extra Combat Dice for better Quality Troops?

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Post by Eques on Tue Feb 06, 2018 12:26 pm

Was this really necessary or just pointless tinkering?  Quality I thought related to a unit's organisational skills, not its grit in combat.

This is why I am always trepidous when I hear that a ruleset is going to be revised.

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Post by Gaius Cassius on Tue Feb 06, 2018 5:13 pm

Actually, I like the change a lot. One die extra doesn't sound like much but added with the flank supports it means that VBU4 T or FL units meleeing against C class troops can get 6 to 7 dice in a melee. That means they stand a much better chance of hitting and potentially winning combats against impetuous FL and CP. In the past they just got wiped out. Now they have a small but reasonable chance to win.

Impetus has been revised consistently over the past 5+ years that I have been playing it. Most of the changes introduced were ones that I didn't originally like but I have slowly come to appreciate most of them.
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Post by Tankred on Wed Feb 07, 2018 9:29 am

The last 4 games I used that rule and I was quite satisfied. Fist, when playing with flank support, there is a need to give expensive troop an melee advantage too, since they get outnumbered by cheaper troops. I think the combination works and you need to consider both bonuses in one thought.
The games speed up a little bit with these extra dice and usually this works for both sides. So that is also appreciated.
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Post by Eques on Wed Feb 07, 2018 10:09 am

Gaius Cassius wrote:Actually, I like the change a lot. One die extra doesn't sound like much but added with the flank supports it means that VBU4 T or FL units meleeing against C class troops can get 6 to 7 dice in a melee. That means they stand a much better chance of hitting and potentially winning combats against impetuous FL and CP. In the past they just got wiped out. Now they have a small but reasonable chance to win.

Impetus has been revised consistently over the past 5+ years that I have been playing it. Most of the changes introduced were ones that I didn't originally like but I have slowly come to appreciate most of them.

But I don't think Missile troops or skirmishers should be defeating melee troops. They didn't in real life. Under the previous rules they still had a chance to damage or disorder the opposing unit, but to actually defeat it is a stretch.

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Post by Eques on Wed Feb 07, 2018 10:13 am

Tankred wrote:
The games speed up a little bit with these extra dice and usually this works for both sides. So that is also appreciated.

I've always thought this modern trend for "speeding up melees" is overrated, tbh.

I like a mechanism that reflects the push, shove, ebb and flow of ancient battles.

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Post by Gaius Cassius on Wed Feb 07, 2018 1:05 pm

Eques wrote: But I don't think Missile troops or skirmishers should be defeating melee troops.  They didn't in real life.  Under the previous rules they still had a chance to damage or disorder the opposing unit, but to actually defeat it is a stretch.

Depends on what you are imagining occurring in melee. I don't always think that melee means units come into direct contact with the enemy. In the case of melee troops fighting missile troops a win for the latter might represent the ability of the missile troops to put up a large enough volume of fire to keep the melee troops from closing. That is how I imagine a unit of Peltasts defeating an warband in combat. When infantry melees against CL I am not imagining that the CL are ever necessarily contacted in real life. Should a CL take a hit in the game it could represent part of the unit deciding simply to ride away under pressure for good.
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