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Some ideas for New Aces
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Some ideas for New Aces
Hi All,
Here are 6 new ACEs I have been working on. Thoughts?
Seize the ground: play this after both sides have finished deployment. One of your units may make a full single move before turn one.
Not what you think: play this after both sides have finished deployment. Two of your units may swap positions with each other.
Home Ground: play this before rolling for Attacker/Defender. Your local population has given you advanced warning. Add or subtract three to the roll to decide Attacker/Defender.
Prepared Ground: Play if Defender after terrain placement. Advanced warning has given your army a chance to prepare the ground. You may remove/move one piece of terrain.
Quick Step: A single unit may make a second move, with the usual restrictions for second moves.
Trail Blazer: Your scouts have found a path through terrain. Play this card to allow any single unit to use its full movement through terrain. If the unit has a second move this is also not reduced.
Cheers
Daz
Here are 6 new ACEs I have been working on. Thoughts?
Seize the ground: play this after both sides have finished deployment. One of your units may make a full single move before turn one.
Not what you think: play this after both sides have finished deployment. Two of your units may swap positions with each other.
Home Ground: play this before rolling for Attacker/Defender. Your local population has given you advanced warning. Add or subtract three to the roll to decide Attacker/Defender.
Prepared Ground: Play if Defender after terrain placement. Advanced warning has given your army a chance to prepare the ground. You may remove/move one piece of terrain.
Quick Step: A single unit may make a second move, with the usual restrictions for second moves.
Trail Blazer: Your scouts have found a path through terrain. Play this card to allow any single unit to use its full movement through terrain. If the unit has a second move this is also not reduced.
Cheers
Daz
wombatdazzler- VBU 2
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