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BI2 tournament - 12 May 2018 - CANCELLED

Tue Jan 23, 2018 10:26 am by RogerC

EDIT I am very sorry, but I’ve had to CANCEL this tournament. I’ve …

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Vapnartak. Sunday 4th February 2018 Knavesmere Stand York Racecourse

Thu Jan 04, 2018 7:54 am by Cyrus The Adequate

Hi Gents

York is the usual first event in the UK Impetus calendar. This year …

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Basic Impetus 2 Comp, January 2018?

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Impetus Competition Derby Worlds 2017

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Impetus at Derby?

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Anyone interested ? 7th & 8th October at a new venue - Bruntingthorpe …

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Firing thru artillery

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Firing thru artillery

Post by stecal on Mon Mar 20, 2017 2:23 pm

Had an odd situation in a game yesterday.

15 pt Art B "skirmishing" in front of large unit pike blocks at with the -2 mod at long range made both the artillery and the pikes behind them untouchable to Art A. You can fire thru CL & S to hit the units behind at 1/2 dice, but not a loosely formed target like artillery?

A simple request for Imp 2 to allow firing thru artillery just like S & CL.

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Re: Firing thru artillery

Post by Tarty on Tue Mar 21, 2017 11:38 pm

Yes an odd situation I agree. Not a bad idea to allow half dice here also....can't imagine this would come up very often?
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Re: Firing thru artillery

Post by Tarty on Tue Mar 21, 2017 11:47 pm

Looking at Baroque as a guide Artillery can always be ignored as a target... I would just run with your idea stecal and use half dice for now Smile
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